Felipe Lima is an Ecuadorian computer graphics engineer, who always liked to create figures. He has turned that love of animated and clay-modeled characters into a passion for animation and 3D modeling using the program, Blender.
His influences include the film, Toy Story, which changed his life. His biggest influences are cartoons, Charlie Chaplin movies, Tim Burton, and the style of Dr. Seuss.
Why did you get into the arts?
I feel that it is my vocation and I could make it of my life every day.
What was the first large artistic project you worked on that you were proud of?
I consider all my works important because they carry a significant story in my life. I try to reflect a time or stage and help me grow. I am working on a feature film with some talents but it will be crystallized in some time.
What were your goals when you started?
This is a good question, I had many but the most important was to take my ideas of my clay figures to a 3D software that would allow me to stylize them and bring them to life.
Do you feel that you got the education you wanted from your time in Engineering school?
I think I studied in the right place at the right time because my profession helped me a lot in the technical field of what is the development of video games and the theoretical knowledge of computer-generated graphics.
What is your opinion on the art of video games?
Each time the world of video games takes more strength, becoming an industry that allows making a lot of money, if we talk about video games, developers increasingly take hyper realism as a method of surprising the player, there is much art behind each title and many hours of work that are worth valuing, because in recent years technology has grown in such a way that anyone with knowledge and talent to generate a game can do it because some 30 years ago it could not even be imagined. I am happy to be part of this world of development of 3d models and props for video games and animation.
What advice would you give to a prospective student who is applying to art school?
I would tell you to do what you like, don’t be impressed by what people say and pursue your dreams.
What difficulties did you encounter?
The biggest difficulty is that in my country art is very little valued. So, I work in development of graphic applications, videogames, 3D modeling for prints, virtual physics simulation.
What are you currently working on, and how did you arrive here?
I am currently working at the university developing educational applications and practical solutions with 3D printing, although in this time I have been totally dedicated to teaching science such as mathematics and physics. I came here for the development of a virtual physics simulation application in which I worked with some talents in the graphics part of the software.
What are the biggest mistakes a person can make when they first start working as a professional artist?
I guess working for little money and not appreciating your talent and work.
What’s the biggest thing you depend on, in your studio?
The most important thing is the essence of the work carried out, I think that each render or applications must have its own soul.
Did someone ever try to take advantage of your inexperience in the arts?
Always at first they think you are too young because they exploit your work
If you had it to do over again, what would you do differently?
I would not change anything, because thanks to my decisions I got to where I am now.
What motto do you try to live your life by?
I like the philosophy of the great Charlie Chaplin, ” Life may be dreary
But never the same
Some day it’s sunshine
Some day it’s rain”